EQ Targets
- Filter only what the arrangement does not need.
- Cut boxiness, harshness, or mud when you actually hear it.
- Boost for a musical reason, not to make the track louder.
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IN LOGIC PRO
Set a workable level before plugins, avoid clipping, and do not use gain staging just to make the track loud.
Remove rumble, harsh resonances, boxiness, or mud only if needed; use narrow cuts for real problems.
Compress only when the source needs leveling, punch, control, or tone; leave it alone when it already sits correctly.
Add weight, presence, or air after the source is controlled and the part works in context.
Optional color for density, harmonic interest, or perceived loudness when the arrangement benefits from it.
Prefer sends for shared reverbs and delays; use insert reverbs only when the effect is part of the sound.
Use clip gain, light clipping, or limiting only when peaks are causing problems; do not limit every track by default.
| Range | Move | Why |
|---|---|---|
| 40-60 Hz | Sub / low extension | Use carefully if the song needs deep low end |
| 60-100 Hz | Thump / fundamental punch | Shape the main kick weight |
| 100-200 Hz | Weight / fullness | Add or trim depending on bass relationship |
| 200-500 Hz | Boxiness / mud | Often reduced if the kick feels cloudy |
| 400-800 Hz | Wood / hollow tone | Useful only when the acoustic character needs it |
| 1-3 kHz | Beater attack | Add definition for smaller speakers |
| 4-8 kHz | Click / snap | Use for dense mixes when more cut is needed |