EQ Targets
- Filter only what the arrangement does not need.
- Cut boxiness, harshness, or mud when you actually hear it.
- Boost for a musical reason, not to make the track louder.
πΈ
IN LOGIC PRO
Set a workable level before plugins, avoid clipping, and do not use gain staging just to make the track loud.
Remove rumble, harsh resonances, boxiness, or mud only if needed; use narrow cuts for real problems.
Compress only when the source needs leveling, punch, control, or tone; leave it alone when it already sits correctly.
Add weight, presence, or air after the source is controlled and the part works in context.
Optional color for density, harmonic interest, or perceived loudness when the arrangement benefits from it.
Prefer sends for shared reverbs and delays; use insert reverbs only when the effect is part of the sound.
Use clip gain, light clipping, or limiting only when peaks are causing problems; do not limit every track by default.
| Range | Move | Why |
|---|---|---|
| 80-120 Hz | High-pass range | Remove rumble; adjust to the arrangement |
| 150-300 Hz | Warmth / body | Add fullness or cut if guitars muddy the mix |
| 300-600 Hz | Boxiness / congestion | Reduce if the part feels cloudy |
| 1-2 kHz | Bite / note definition | Bring out riffs and chord movement |
| 2-5 kHz | Aggression / presence | Use carefully because harshness builds here |
| 5-8 kHz | Fizz / pick noise | Tame distorted guitars if they fight cymbals or vocals |
| 6-10 kHz | Clean-guitar air | Mainly for clean guitars; often low-pass distorted guitars here |